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With Beyond Light, Bungie will remove the Fallen and Hive mods from Scourge of the Past and Crown of Sorrow, respectively (as both raids will leave the game upon the expansion’s launch) the Taken mods will only work in the Last Wish raid. But they’re also extremely valuable, as they work anywhere in Destiny 2’s world. These mods are very rare and difficult to farm.
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For example, Taken Barrier gives players a massive damage reduction against Taken enemies, while Fallen Armaments gives players guaranteed heavy ammo when getting a grenade kill on Fallen enemies. These mods - which come from the Last Wish, Crown of Sorrow, and Scourge of the Past raids - offer bonus effects when fighting certain enemy types. The most controversial decision Bungie announced is that it is removing and limiting some raid mods. Goodnight, sweet prince Image: Bungie via Polygon “In essence, we are making enhanced mods cheaper and more accessible, and deprecating the lesser mods,” said Bungie. With this change, mods should be simpler, have an immediately noticeable effect, and take only a single socket to use. This does mean that many weapon mods will be slightly more expensive to use.Īs Bungie mentioned, the standard mods weren’t particularly noticeable, so players felt that they either needed to use two of the same mod or use the enhanced version to really be able to tell a difference. Bungie will remove the enhanced versions, but will improve the effect of the standard versions to be equal to that of the enhanced versions. Many mods currently have standard and enhanced versions, such as Hand Cannon Loader and Enhanced Hand Cannon Loader. So Bungie is removing the enhanced version of mods. This should help players make their own builds without arbitrary restrictions.īut as Bungie noted, increasing the amount of mods per armor piece just means players will have a sea of mods to choose from - too many. This means you’ll be able to put any reload mod for any gun type on any piece of armor. A variety of mods focused on weapons (like reload mods and dexterity mods) will no longer require your piece of armor to be of a particular elemental type. The energy change is probably the most boring, so we’ll start with that first. 10, Bungie announced Thursday in its weekly blog post.įour changes to Armor 2.0 armor mods are coming this year: energy type requirements, enhanced mod changes, raid mod deprecation, and a new mod slot. Destiny 2 will get another, minor rework to its armor mod system with Beyond Light on Nov.
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